The previews are useful for spotting errors that are easier to see when the sprite is in motion, and also for showing your work online. The actual size of each sprite is calculated from the overall image size, so no special parameters are needed for working with oversized sprites. For custom sheets or other engines, you can specify the rows / columns / frames on the command line instead of using a preset. (or run linux in a VM) The script includes presets for RPGMaker sheets from 2k onwards, but I only own VXAce and MV myself so the earlier engines sheet formats come from image resources uploaded on RMN. For windows, look at the websites for downloads and installation. For debian/ubuntu linux, "apt install perlmagick imagemagick perl" should get everything needed. There are dependencies to run this, you will need Perl and ImageMagick.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |